

If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.

Yeah, I’ll let each team know who has which codes, and if a player or base has it.Your current IP address has been blocked due to bad behavior, which generally means one of the following: I’m already doing this with base entry, maybe I should do it with the exits as well. I think if I make it so that a player doesn’t need to really stop players by themselves and its more up to the base defenses to stop it. Though I suppose I could make it more complicated than just collecting the code and leaving, but that still does conflict with my goal of making bases quick but challenging to raid as I would need to design it to take a good amount of time to wait for players to arrive which they may not want to do as they would rather raid a base probably. I can see how that would be important if I’m going to add Hardpoint into the game as it wouldn’t be fun to wait a minute in each base for the download timer to run out and half the time no one even goes to the base. I want the bases to be challenging yet quick to raid.

In my experience playing Doomspire BrickBattle, there are also four bases to visit and it doesn’t take too long to win, even if you do it all by yourself. I don’t think it would go on for too long as there are multiple players per team, so multiple raids can happen at once.
